parameters in config.txt[kernel]:
Default parameters are used.
Default parameters are used.
round_hp_and_damage: true
send_voice_synchronously: false
# New options for 2005
send_civilians_at_start: false
#################################################
# new/modified options for the 2004 competition.
# GIS generates random IDs for units in each simulation.
random_IDs : true
# KA_HEAR_TELL and KA_HEAR_SAY are added to the RoboCup Rescue protocol.
additional_hearing : true
# The maximum power of one extinguish action. (-1 to unlimit)
max_extinguish_power_sum : 1000
# The maximum extinguish power for each nozzle. (-1 to unlimit)
max_extinguish_power : -1
# The maximum number of nozzles for one extinguish action. (-1 to unlimit)
max_nozzles : -1
max_extinguish_distance: 30000
################################################
# new options for the 2003 competition.
# avoid slowdown for spredding fire.
send_far_fire_changed_only : true
# notify_unchangeable_informaion : false // Deprecated
# avoid that the fire simulator becomes some laps behind.
step : 1000
# use new synchronization mechanism.
# use_gettimeofday : false // Deprecated
# An agent can discover a fire within a distance D[m] roughly proportional
# to its fieryness, where
# D = K * (cycles from the start of burnup)
# If fire_cognition_spredding_speed >= 0, K is given by
# fire_cognition_spredding_speed. Otherwise, K is infinite.
fire_cognition_spreading_speed : 10000
# If simulate_tank_quantity is true, tank quantity properties are
# decreased by extinguishments. If tank is empty, extinguishments
# should be faild.
simulate_tank_quantity : true
# Tank quantity properties are increased by tank_quantity_recovery_on_refuge
# if the agent is in a refuge.
tank_quantity_recovery_on_refuge : 1000
# same as max_extinguish_power
# Gives the maximum quantity of a tank.
tank_quantity_maximum : 15000
# not new, but the subject of the discussion
say_max_bytes : 256
################################################
# new options for the 2002 competition.
ignore_nozzle_position : true
area_per_repair_cost : 20000000
round_down_quantity : false
accept_multiple_nozzles : true
near_agents_rescuable : true
steps_far_fire_invisible : 5
steps_agents_frozen : 3
miscsimulator_supports_load : false
: